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Death Stranding 2 launches on PC with DLSS and ultrawide support

Death Stranding 2 is launching on PC on March 19, featuring Kojima Productions' latest game with surprisingly modest system requirements. The game is designed to run even on portable hardware like the Steam Deck, making

Image: NotebookCheck

Death Stranding 2 is launching on PC on March 19, featuring Kojima Productions' latest game with surprisingly modest system requirements. The game is designed to run even on portable hardware like the Steam Deck, making it accessible to a wide range of players.

Kojima Productions and PlayStation have shared key details about the PC edition ahead of launch. Players using Sony’s DualSense controller will enjoy full console-like features, including adaptive trigger feedback and 3D spatial audio.

The PC version supports popular upscaling technologies: NVIDIA’s DLSS, AMD’s FSR, and Intel’s XeSS. Combined with unlocked frame rates, these features deliver smoother gameplay compared to the PlayStation 5 version.

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Graphically, the PC port enhances immersion with ray tracing effects, such as reflections and ambient occlusion. It also introduces ultrawide monitor support with a 21:9 aspect ratio-a feature planned to roll out on the PS5 at a later date.

  • Standard edition price: $59.99
  • Deluxe edition price: $69.99
  • Pre-orders are available now

Players who link their PlayStation accounts to Steam or the Epic Games Store will receive a special courier suit skin. Deluxe edition owners gain early access to three upgraded exoskeletons and a new machine gun.

Critics praise Death Stranding 2 for building on the original’s foundation with a more refined gameplay loop and a complex narrative filled with Hideo Kojima’s trademark twists. While newcomers can jump in without playing the first game, experiencing the original enhances understanding of the story’s depth.

Compared to other major PC releases tied to console exclusives, Death Stranding 2's inclusion of DLSS, FSR, and XeSS technologies, along with ultrawide support at launch, indicates that Kojima Productions aims to deliver a premium PC experience. The ultrawide monitor support also places it ahead of many PS5 games that still lack this feature.

Looking forward, it will be interesting to see how well the PC version leverages its unlocked frame rates and advanced graphical features to enhance Kojima’s cinematic storytelling. The shift to PC also opens up opportunities for mods and community content-areas the first game didn’t fully explore-potentially extending the sequel’s lifespan beyond its console debut.

Tomas Berg

Computing Editor

Tomas lives in the terminal. He covers chips, laptops, and operating systems with a focus on performance and efficiency. He reads kernel changelogs the way other people read fiction, and he's always on the hunt for the perfect mechanical keyboard switch. If it processes data, Tomas has an opinion on it.

via NotebookCheck

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